Murphy's Laws Of Combat

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LowCrawler
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Posts: 134
Joined: May 4th, 2004, 7:25 pm

Murphy's Laws Of Combat

Post by LowCrawler »

Heard (read) these mentioned before, but i cant seem to find them on the board. so here they are.

MURPHY'S LAWS OF COMBAT



You are not a superman.

If it's stupid but works, it's not stupid.

Don't look conspicuous, it draws fire.

When in doubt, empty your magazine.

Never share a foxhole with anyone braver than you are.

Remember: Your weapon was made by the lowest bidder.

If your attack is going really well, it's an ambush.

No plan survives the first contact intact.

All 5-second grenade fuses will burn out in 3.

Try to look unimportant. The enemy may be low on ammo.

If you are forward of your position the artillery will always fall short.

The important things are always hard.

The simple things are always simple.

The easy way is always hard.

If you are short of everything except enemy, you're in combat.

When you have secured an objective, don't forget to let the enemy know about it.

Incoming fire has the right of way.

If the enemy is in range, SO ARE YOU.

No combat ready unit ever passed inspection.

Beer math: two beers times 37 men equals 49 cases.

Body count math: two guerillas plus one portable plus two pigs equals 37 enemy KIA.

Things that must be together to work usually can't be shipped together.

Radios will fail as soon as you need fire support desperately.

Anything you do can get you shot, including doing nothing.

Tracers work both ways.

The only thing more accurate than incoming enemy fire is incoming friendly fire.

Make it tough for the enemy to get in and you can't get out.

If you more than your fair share of objectives, you will have more than your fair share of objectives to take.

When both sides are convinced that they are about to lose, they are both right.

Professional soldier are predictable, but the world is full of amateurs.

Murphy was a Green Beret.
"The only thing necessary for the triumph of evil is for good men to do nothing."
-Edmund Burke

"We make war that we may have peace"
-Aristotle

"A post a day keeps the smoke away"
-Doc
JB
US Army Veteran
Posts: 68
Joined: July 2nd, 2004, 12:25 pm

Post by JB »

These were e-mailed to me,
Murphy's laws continued:

A good plan today is better than a perfect plan tomorrow.

A Purple Heart just proves that you were smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.

A retreating enemy is probably just falling back and regrouping.

A sucking chest wound is Nature's way of telling you to slow down.

All-weather close air support doesn't work in bad weather. (Corollary: Radar tends to fail at night and in bad weather, and especially during both.)

Anything the Army says is man-portable isn't.

Friendly fire isn’t.

Recoilless rifles aren’t.

There's no such thing as a "sucking chest wound." All chest wounds suck.

When a front line soldier overhears two General Staff officers conferring, he's fallen back too far.

When the pin is pulled, Mr. Grenade is not your friend.

When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.

When you have secured the area, make sure the enemy knows it too.

Whenever you lose contact with the enemy, look behind you.

Your weapon was made on an assembly line by the same type of people who made your car.

If at first you don't succeed, call in an air strike.

Incoming fire has the right of way.

It’s not the one with your name on it; it’s the one addressed “to whom it may concernâ€
AD 1993-1998
Currently a FA Battery XO
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